{"data":{"id":"34847","slug":"indoor-market-hall-and-traders-lock-up-stall-unit-open-83b67308","title":"Lock up stall unit, shutter up (Indoor Market Hall and Traders)","summary":"The same unit trading: the shutter is modelled rolled into its box instead of hanging in the opening, so the counter, the stocked shelves and the interior are open to the aisle without animating anything.","description":"The same unit trading: the shutter is modelled rolled into its box instead of hanging in the opening, so the counter, the stocked shelves and the interior are open to the aisle without animating anything. Dimensions 3.00 by 3.00 by 2.51 m (X by Y by Z). Metre units, +Y up, customer or aisle side toward +Z, resting on y=0. Connectors: stall-left, stall-right (type market-stall). The rolled shutter is fixed geometry here. Use the shuttered unit and its clip where a project wants the shutter to move. Every fascia, sign, board and label is blank: no market, shop, brand or trader name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/indoor-market-hall-and-traders-lock-up-stall-unit-open-83b67308","cdnUrl":"https://cdn.3dassets.dev/assets/34847/v1/model.glb","downloadUrl":"https://3dassets.dev/download/indoor-market-hall-and-traders-lock-up-stall-unit-open-83b67308","thumbnailUrl":"https://cdn.3dassets.dev/assets/34847/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34847/v1/poster.webp","blurhash":"UBIOFB.A00--%MM{S5x^01IU4pD+?Y-.M|Dj","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":156136,"triangles":3576,"vertices":8032,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.5,-0.00006301688926757532,-1.2000640888698997],"max":[1.5004018564432633,3.001199960708618,1.3089455773054992]},"sizeMeters":[3,3.001,2.509],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:19:19.768Z","updatedAt":"2026-09-11T10:19:19.956Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34847/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LockUpStallUnitShutterUpIndoorMarketHallAndTraders(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34847/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34847/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34847/v1/model.glb\" alt=\"Lock up stall unit, shutter up (Indoor Market Hall and Traders)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34847/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34847/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}