{"data":{"id":"34852","slug":"indoor-market-hall-and-traders-corner-stall-unit-62d7d118","title":"Corner stall unit (Indoor Market Hall and Traders)","summary":"The square unit that turns a row through 90 degrees: canopies on both open faces, an L of boarded counter round the corner with a mitred timber top in the knee, and the same posts, valance and head frame as the straight stall.","description":"The square unit that turns a row through 90 degrees: canopies on both open faces, an L of boarded counter round the corner with a mitred timber top in the knee, and the same posts, valance and head frame as the straight stall. Dimensions 3.30 by 2.74 by 3.38 m (X by Y by Z). Metre units, +Y up, customer or aisle side toward +Z, resting on y=0. Connectors: stall-right, stall-front (type market-stall). Ports are on the right gable and the front face, so the unit sits in the knee of an L with its two counters facing the aisles. Every fascia, sign, board and label is blank: no market, shop, brand or trader name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/indoor-market-hall-and-traders-corner-stall-unit-62d7d118","cdnUrl":"https://cdn.3dassets.dev/assets/34852/v1/model.glb","downloadUrl":"https://3dassets.dev/download/indoor-market-hall-and-traders-corner-stall-unit-62d7d118","thumbnailUrl":"https://cdn.3dassets.dev/assets/34852/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34852/v1/poster.webp","blurhash":"UGEout%M0Knh~CWBSLt700M{%1of9]WWniax","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":172808,"triangles":4096,"vertices":8978,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.475000023841858,-0.00009265074262931883,-1.5499999523162842],"max":[1.825355887413025,2.7422473035227752,1.825355887413025]},"sizeMeters":[3.3,2.742,3.375],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:19:22.619Z","updatedAt":"2026-09-11T10:19:22.730Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34852/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CornerStallUnitIndoorMarketHallAndTraders(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34852/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34852/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34852/v1/model.glb\" alt=\"Corner stall unit (Indoor Market Hall and Traders)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34852/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34852/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}