{"data":{"id":"31528","slug":"indoor-climbing-and-bouldering-gym-indoor-climbing-and-c0e585af","title":"Opposing Pinch Hold (Indoor Climbing and Bouldering Gym)","summary":"Original opposing pinch hold with seated back, modeled gripping anatomy and recessed mounting fixture.","description":"Original opposing pinch hold with seated back, modeled gripping anatomy and recessed mounting fixture. Original indoor climbing gym scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without climbing physics, route grading or safety certification.","status":"published","url":"https://3dassets.dev/assets/indoor-climbing-and-bouldering-gym-indoor-climbing-and-c0e585af","cdnUrl":"https://cdn.3dassets.dev/assets/31528/v1/model.glb","downloadUrl":"https://3dassets.dev/download/indoor-climbing-and-bouldering-gym-indoor-climbing-and-c0e585af","thumbnailUrl":"https://cdn.3dassets.dev/assets/31528/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/31528/v1/poster.webp","blurhash":"U78F}s.S00DO.mayH?ofD4MdkWtRs:jZRPaK","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21788,"triangles":788,"vertices":868,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.09727597498757673,0,-0.012002865451894523],"max":[0.09727597498757673,0.27399998903274536,0.14399924637704828]},"sizeMeters":[0.195,0.274,0.156],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:47:46.060Z","updatedAt":"2026-09-08T10:47:46.162Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/31528/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OpposingPinchHoldIndoorClimbingAndBoulderingGym(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31528/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/31528/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/31528/v1/model.glb\" alt=\"Opposing Pinch Hold (Indoor Climbing and Bouldering Gym)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31528/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/31528/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}