{"data":{"id":"36522","slug":"indian-bazaar-street-and-temple-pavement-module-c7306e0a","title":"Pavement Module (Indian Bazaar Street and Temple)","summary":"A 4 m length of raised footway: a 140 mm kerb along the road edge, a stone footway behind it and six flagstones laid on top so the joints read. 2.4 m deep, and the shop plinth sits against the back edge. End ports at both ends.","description":"A 4 m length of raised footway: a 140 mm kerb along the road edge, a stone footway behind it and six flagstones laid on top so the joints read. 2.4 m deep, and the shop plinth sits against the back edge. End ports at both ends. Overall 4.000 x 0.265 x 2.400 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (walk), end (walk). Indian Bazaar Street and Temple / bazaar-std-v1: painted plaster, grey stone, timber, galvanised steel, brass, terracotta and the saffron, teal, crimson, green and jute colours of the street, with embedded procedural painted, concrete and timber maps and no custom shaders. Every sign face, shutter, hoarding and painted panel is blank or carries abstract bands: there is no lettering in any script, no brand, no logo and no number plate anywhere in this pack, and no people or animals. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/indian-bazaar-street-and-temple-pavement-module-c7306e0a","cdnUrl":"https://cdn.3dassets.dev/assets/36522/v1/model.glb","downloadUrl":"https://3dassets.dev/download/indian-bazaar-street-and-temple-pavement-module-c7306e0a","thumbnailUrl":"https://cdn.3dassets.dev/assets/36522/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36522/v1/poster.webp","blurhash":"U6Ci{y?a00WF-;?aWBD*00IU~qRQ4o4nR*-:","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":53172,"triangles":96,"vertices":224,"meshes":1,"materials":1,"textures":1,"animations":[],"boundingBox":{"min":[-2,-0.00007241231628918321,-1.2001098666341137],"max":[2,0.26507239801117444,1.2001098666341137]},"sizeMeters":[4,0.265,2.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:07:24.264Z","updatedAt":"2026-09-11T22:07:24.393Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36522/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PavementModuleIndianBazaarStreetAndTemple(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36522/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36522/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36522/v1/model.glb\" alt=\"Pavement Module (Indian Bazaar Street and Temple)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36522/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36522/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}