{"data":{"id":"36188","slug":"imperial-china-palace-and-garden-hanging-silk-lantern-24c01831","title":"Hanging Silk Lantern (Imperial China Palace and Garden)","summary":"A red silk lantern hanging from a bracket arm on its own post, with lacquer end caps, ribs and a tassel. The lantern swings on its hook.","description":"A red silk lantern hanging from a bracket arm on its own post, with lacquer end caps, ribs and a tassel. The lantern swings on its hook. Overall 1.02 by 2.73 by 0.53 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. The post stands 2.7 m tall and the lantern hangs 0.5 m out on +X. The silk is a rigid shell: cloth needs skinning this library does not have. Every carved and painted motif is invented and no surface carries characters of any script. Rigid node-transform clips: bob. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/imperial-china-palace-and-garden-hanging-silk-lantern-24c01831","cdnUrl":"https://cdn.3dassets.dev/assets/36188/v1/model.glb","downloadUrl":"https://3dassets.dev/download/imperial-china-palace-and-garden-hanging-silk-lantern-24c01831","thumbnailUrl":"https://cdn.3dassets.dev/assets/36188/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36188/v1/poster.webp","blurhash":"U58|hbxa00Io^OIU5R^+Sxt7sDM{0K%L~V9F","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":27188,"triangles":984,"vertices":971,"meshes":6,"materials":5,"textures":0,"animations":["bob"],"boundingBox":{"min":[-0.2534934444816329,0.000007022122529939945,-0.26320828145140407],"max":[0.7632082814514041,2.7346482276916504,0.26320828145140407]},"sizeMeters":[1.017,2.735,0.526],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T20:01:40.515Z","updatedAt":"2026-09-11T20:01:40.620Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36188/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HangingSilkLanternImperialChinaPalaceAndGarden(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36188/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36188/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36188/v1/model.glb\" alt=\"Hanging Silk Lantern (Imperial China Palace and Garden)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36188/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36188/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}