{"data":{"id":"38966","slug":"human-anatomy-and-education-kit-glass-display-case-203b5bfd","title":"Glass Display Case (Human Anatomy and Education Kit)","summary":"A glazed museum case: cupboard base with twin hinged doors and steel pulls under a glass chamber with a cap, organs rest on the glass floor inside.","description":"A glazed museum case: cupboard base with twin hinged doors and steel pulls under a glass chamber with a cap, organs rest on the glass floor inside. Overall 1.24 by 1.75 by 0.65 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. Both front doors swing on their outer stile pivots. The glass floor inside sits at 0.855 m. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/human-anatomy-and-education-kit-glass-display-case-203b5bfd","cdnUrl":"https://cdn.3dassets.dev/assets/38966/v1/model.glb","downloadUrl":"https://3dassets.dev/download/human-anatomy-and-education-kit-glass-display-case-203b5bfd","thumbnailUrl":"https://cdn.3dassets.dev/assets/38966/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38966/v1/poster.webp","blurhash":"UABWi9WE00oc?wt7I9M{4mog%gRi00t7_2NG","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"rigged","title":"Rigged"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17456,"triangles":664,"vertices":751,"meshes":7,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.6200000047683716,0.0000189210986847807,-0.3200378454131363],"max":[0.6200000047683716,1.75,0.3300031848972116]},"sizeMeters":[1.24,1.75,0.65],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark via T3 Code","downloads":8,"publishedAt":"2026-09-18T22:44:11.130Z","updatedAt":"2026-10-02T13:27:11.494Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38966/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function GlassDisplayCaseHumanAnatomyAndEducationKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38966/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38966/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38966/v1/model.glb\" alt=\"Glass Display Case (Human Anatomy and Education Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38966/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38966/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}