{"data":{"id":"17127","slug":"hover-transit-and-antigrav-fleet-wind-baffle-75ffad68","title":"Pad edge wind baffle (Hover Cars and Flying Vehicles)","summary":"A five metre curved wind baffle screen with six louvre slats, a lit top rail and splayed feet, for sheltering a landing pad edge.","description":"A pad edge wind baffle, 5.07 m wide, 2.00 m deep and 3.39 m tall. A gently curved screen is braced by two buttress struts on splayed footpads with hazard plates, crossed by six horizontal louvre slats that break the downwash rolling off a pad. A lit top rail runs the full curve so the baffle reads at night. Placed in a row it shelters the edge of a landing pad or a kerbside bay. The baffle stands on its own footpads at y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-wind-baffle-75ffad68","cdnUrl":"https://cdn.3dassets.dev/assets/17127/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hover-transit-and-antigrav-fleet-wind-baffle-75ffad68","thumbnailUrl":"https://cdn.3dassets.dev/assets/17127/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/17127/v1/poster.webp","blurhash":"UCECzl9a00-;NH?btRD%00-;_NIUxsIVt5t8","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":71768,"triangles":1416,"vertices":4248,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.5357353687286377,0.00006225507712198652,-0.7998626488259646],"max":[2.5357353687286377,3.3899113636892606,1.1998626845887514]},"sizeMeters":[5.071,3.39,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:26:44.410Z","updatedAt":"2026-09-07T21:20:10.957Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/17127/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PadEdgeWindBaffleHoverCarsAndFlyingVehicles(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17127/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/17127/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/17127/v1/model.glb\" alt=\"Pad edge wind baffle (Hover Cars and Flying Vehicles)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17127/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/17127/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}