{"data":{"id":"25845","slug":"hotel-and-resort-operations-partition-wall-corner-80337e40","title":"Partition wall corner (Hotel and Resort Operations)","summary":"A 1 m partition wall corner: two legs meeting on the run centrelines, with skirting and capping rails carried round both faces. It carries one port on each leg so an L closes without a gap.","description":"A 1 m partition wall corner: two legs meeting on the run centrelines, with skirting and capping rails carried round both faces. It carries one port on each leg so an L closes without a gap. Metre units, +Y up, the user side toward +Z, resting on y=0. Connectors wall-right and wall-left of type wall-run. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/hotel-and-resort-operations-partition-wall-corner-80337e40","cdnUrl":"https://cdn.3dassets.dev/assets/25845/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hotel-and-resort-operations-partition-wall-corner-80337e40","thumbnailUrl":"https://cdn.3dassets.dev/assets/25845/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25845/v1/poster.webp","blurhash":"UBEVvht700jb_3kC9FWA00a|_NWB-pj[Ioae","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":18748,"triangles":352,"vertices":1056,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.5099617655490736,0,-0.5099266977055805],"max":[0.5011617953990797,2.6012001037597656,0.4999328409417248]},"sizeMeters":[1.011,2.601,1.01],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:42:23.236Z","updatedAt":"2026-09-07T20:42:23.337Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25845/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PartitionWallCornerHotelAndResortOperations(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25845/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25845/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25845/v1/model.glb\" alt=\"Partition wall corner (Hotel and Resort Operations)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25845/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25845/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}