{"data":{"id":"25839","slug":"hotel-and-resort-operations-corridor-artwork-panel-ab7b6b4e","title":"Framed corridor artwork panel (Hotel and Resort Operations)","summary":"A 0.62 by 0.82 m framed artwork panel: a deep timber frame, a mount board and a raised accent field; mount at 1.0 m to the underside.","description":"A 0.62 by 0.82 m framed artwork panel: a deep timber frame, a mount board and a raised accent field; mount at 1.0 m to the underside. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/hotel-and-resort-operations-corridor-artwork-panel-ab7b6b4e","cdnUrl":"https://cdn.3dassets.dev/assets/25839/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hotel-and-resort-operations-corridor-artwork-panel-ab7b6b4e","thumbnailUrl":"https://cdn.3dassets.dev/assets/25839/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25839/v1/poster.webp","blurhash":"U6DvvEx^00VD-=_2IV4U00njYkOq%2%1Rj9b","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":10152,"triangles":192,"vertices":576,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.30999938692580026,0,-0.017517624286422614],"max":[0.30999938692580026,0.8199999928474426,0.03399914683273933]},"sizeMeters":[0.62,0.82,0.052],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:42:21.704Z","updatedAt":"2026-09-07T20:42:21.808Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25839/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FramedCorridorArtworkPanelHotelAndResortOperations(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25839/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25839/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25839/v1/model.glb\" alt=\"Framed corridor artwork panel (Hotel and Resort Operations)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25839/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25839/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}