{"data":{"id":"23617","slug":"hospital-wards-and-clinic-operations-recovery-bay-chai-34749431","title":"Recovery Bay Chair (Hospital Wards and Clinic Operations)","summary":"Reclining recovery bay chair with a padded seat and raked back, wipe-clean arms, a raised leg rest and two rear castors for repositioning.","description":"Reclining recovery bay chair with a padded seat and raked back, wipe-clean arms, a raised leg rest and two rear castors for repositioning. Dimensions 0.72 x 1.16 x 1.28 m (X x Y x Z). Origin at the footprint centre on the floor, seat facing +Z. Metres, +Y up, +Z front. Clinic stylized palette of eight flat colours, no textures required. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/hospital-wards-and-clinic-operations-recovery-bay-chai-34749431","cdnUrl":"https://cdn.3dassets.dev/assets/23617/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hospital-wards-and-clinic-operations-recovery-bay-chai-34749431","thumbnailUrl":"https://cdn.3dassets.dev/assets/23617/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/23617/v1/poster.webp","blurhash":"UAA-x5H?00%#.lHsMd.m00IB.m-;R6PAx[#8","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22104,"triangles":392,"vertices":1176,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.35998826492892144,-0.000008847248740867508,-0.6392839550971985],"max":[0.35998826492892144,1.1616223869708786,0.6392839550971985]},"sizeMeters":[0.72,1.162,1.279],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:12:00.731Z","updatedAt":"2026-09-07T20:12:00.824Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/23617/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RecoveryBayChairHospitalWardsAndClinicOperations(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/23617/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/23617/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/23617/v1/model.glb\" alt=\"Recovery Bay Chair (Hospital Wards and Clinic Operations)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/23617/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/23617/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}