{"data":{"id":"27681","slug":"hero-shooter-harbour-payload-pickup-overshield-f4cd4052","title":"Overshield Pickup (Hero Shooter Harbour Payload)","summary":"Free 3D model of a floating overshield pickup for a hero shooter map: a glowing core inside two cyan hoops, turning above a lit pad. Rigid node spin clip, no skeleton.","description":"An overshield hovering over its spawn pad: a glowing core caged by two crossed cyan hoops, above a dark disc with a glowing rim and a lit lift column between them. Dimensions 1.05 × 1.03 × 1.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The pad is static; only the core and hoops turn.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-pickup-overshield-f4cd4052","cdnUrl":"https://cdn.3dassets.dev/assets/27681/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-pickup-overshield-f4cd4052","thumbnailUrl":"https://cdn.3dassets.dev/assets/27681/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27681/v1/poster.webp","blurhash":"UHAnu|tR00MxITayofWB4TWA?^t7j=a#t8of","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36504,"triangles":1972,"vertices":1289,"meshes":5,"materials":3,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.522650224530861,8.853009269560452e-7,-0.527999997138977],"max":[0.522650224530861,1.031999972462654,0.527999997138977]},"sizeMeters":[1.045,1.032,1.056],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:17:00.906Z","updatedAt":"2026-09-08T00:17:01.008Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27681/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function OvershieldPickupHeroShooterHarbourPayload(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27681/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27681/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27681/v1/model.glb\" alt=\"Overshield Pickup (Hero Shooter Harbour Payload)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27681/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27681/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}