{"data":{"id":"27670","slug":"hero-shooter-harbour-payload-item-shoulder-drone-0afea473","title":"Shoulder Drone (Hero Shooter Harbour Payload)","summary":"Free 3D game asset: a small stylized shoulder drone for a hero shooter engineer, with two spinning rotors and a lit sensor eye.","description":"Tinker’s shoulder drone resting on its foot block: a rounded shell with a lit sensor eye and a two blade rotor on a mast at each side. Dimensions 0.45 × 0.22 × 0.23 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips rotor-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The shell, mast and eye are static; only the two rotors spin.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-item-shoulder-drone-0afea473","cdnUrl":"https://cdn.3dassets.dev/assets/27670/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-item-shoulder-drone-0afea473","thumbnailUrl":"https://cdn.3dassets.dev/assets/27670/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27670/v1/poster.webp","blurhash":"UDAAgvxu00IT_3s;D%Ri00V]~qtQ00WB?bt7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21732,"triangles":1088,"vertices":886,"meshes":6,"materials":4,"textures":0,"animations":["rotor-spin"],"boundingBox":{"min":[-0.22499999552965164,-0.0000030518508793847543,-0.1175090017307484],"max":[0.22499999552965164,0.21999352056707386,0.11749999970197678]},"sizeMeters":[0.45,0.22,0.235],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:16:56.469Z","updatedAt":"2026-09-08T00:16:56.577Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27670/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ShoulderDroneHeroShooterHarbourPayload(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27670/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27670/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27670/v1/model.glb\" alt=\"Shoulder Drone (Hero Shooter Harbour Payload)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27670/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27670/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}