{"data":{"id":"27675","slug":"hero-shooter-harbour-payload-item-rocket-round-9cb5cd6d","title":"Rocket Round (Hero Shooter Harbour Payload)","summary":"Free 3D game asset: a stylized 0.55 m rocket round for a hero shooter launcher, with an orange nose cone, four tail fins and a lit band.","description":"The round Vector’s launcher fires, lying on its side: a shell body with a lit band, an orange nose cone and a finned motor at the tail. Dimensions 0.14 × 0.12 × 0.56 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-item-rocket-round-9cb5cd6d","cdnUrl":"https://cdn.3dassets.dev/assets/27675/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-item-rocket-round-9cb5cd6d","thumbnailUrl":"https://cdn.3dassets.dev/assets/27675/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27675/v1/poster.webp","blurhash":"UDC6rrvx00tm%hE1Io%M00JD~qw@Dg?a-;D*","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19972,"triangles":848,"vertices":696,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.07199999690055847,-0.00000213789222539007,-0.2800000011920929],"max":[0.07199999690055847,0.12000213521001639,0.2800000011920929]},"sizeMeters":[0.144,0.12,0.56],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:16:58.437Z","updatedAt":"2026-09-08T00:16:58.545Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27675/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RocketRoundHeroShooterHarbourPayload(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27675/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27675/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27675/v1/model.glb\" alt=\"Rocket Round (Hero Shooter Harbour Payload)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27675/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27675/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}