{"data":{"id":"27674","slug":"hero-shooter-harbour-payload-item-healing-beacon-ce57b17a","title":"Healing Beacon (Hero Shooter Harbour Payload)","summary":"Free 3D model of a stylized healing beacon for a hero shooter support: a 0.65 m post with three struts, a glowing globe and a cyan halo ring.","description":"Lumen’s healing beacon: a weighted disc base, a shell column braced by three cyan struts and a glowing globe inside a halo ring. Dimensions 0.39 × 0.63 × 0.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-item-healing-beacon-ce57b17a","cdnUrl":"https://cdn.3dassets.dev/assets/27674/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-item-healing-beacon-ce57b17a","thumbnailUrl":"https://cdn.3dassets.dev/assets/27674/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27674/v1/poster.webp","blurhash":"UBAw|_x]009F.Ra|Djay4TRj?^xuH?jttlR*","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23884,"triangles":1132,"vertices":838,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.196972566795101,0.000008544139699320774,-0.20000000298023224],"max":[0.196972566795101,0.6299999952316284,0.20000000298023224]},"sizeMeters":[0.394,0.63,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:16:58.112Z","updatedAt":"2026-09-08T00:16:58.212Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27674/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HealingBeaconHeroShooterHarbourPayload(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27674/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27674/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27674/v1/model.glb\" alt=\"Healing Beacon (Hero Shooter Harbour Payload)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27674/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27674/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}