{"data":{"id":"27672","slug":"hero-shooter-harbour-payload-item-barrier-wall-c07c5f43","title":"Deployed Barrier Wall (Hero Shooter Harbour Payload)","summary":"Free 3D game asset: a deployed hero shooter barrier, a 2.4 m wide standing energy pane between two emitter posts with a lit crown bar.","description":"The barrier Bulwark deploys, standing on its own foot bar: two emitter posts carrying a lit energy pane 1.4 m high, capped by a cyan crown bar with a lamp at each end. Dimensions 2.20 × 1.73 × 0.34 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-item-barrier-wall-c07c5f43","cdnUrl":"https://cdn.3dassets.dev/assets/27672/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-item-barrier-wall-c07c5f43","thumbnailUrl":"https://cdn.3dassets.dev/assets/27672/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27672/v1/poster.webp","blurhash":"UKG05_x]00nj%#?br@D$00oz_NV@aKM|X8%2","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":29136,"triangles":1452,"vertices":1052,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.100000023841858,0.00003936750987981741,-0.17000030886975215],"max":[1.100000023841858,1.729971201637952,0.17000030886975215]},"sizeMeters":[2.2,1.73,0.34],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:16:57.683Z","updatedAt":"2026-09-08T00:16:57.789Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27672/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DeployedBarrierWallHeroShooterHarbourPayload(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27672/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27672/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27672/v1/model.glb\" alt=\"Deployed Barrier Wall (Hero Shooter Harbour Payload)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27672/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27672/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}