{"data":{"id":"27651","slug":"hero-shooter-harbour-payload-hero-sable-idle-7ba4d063","title":"Sable Scout Damage Hero Figure (Hero Shooter Harbour Payload)","summary":"Free stylized character for a hero shooter: a 1.6 m scout in a hooded coat with twin pistols and a visor that lifts. Static posed figure with animated gear parts, no rig or skeleton.","description":"Sable, the smallest hero at 1.6 m: a light frame in a hooded coat over a dark suit, twin pistols and a lifting visor, standing loose with both pistols lowered. Dimensions 0.72 × 1.60 × 0.44 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips open, close turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. Static posed figure with animated gear parts, no rig or skeleton: only the visor moves.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-hero-sable-idle-7ba4d063","cdnUrl":"https://cdn.3dassets.dev/assets/27651/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-hero-sable-idle-7ba4d063","thumbnailUrl":"https://cdn.3dassets.dev/assets/27651/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27651/v1/poster.webp","blurhash":"U34{rKtn00Hq?dt89EITD4oGyZNicZS4m+ww","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":145288,"triangles":7840,"vertices":5743,"meshes":6,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.3602049388731552,0,-0.22025885507675871],"max":[0.3602049388731552,1.6045100688934326,0.22027460526363818]},"sizeMeters":[0.72,1.605,0.441],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:16:48.260Z","updatedAt":"2026-09-08T02:08:22.846Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27651/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SableScoutDamageHeroFigureHeroShooterHarbourPayload(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27651/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27651/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27651/v1/model.glb\" alt=\"Sable Scout Damage Hero Figure (Hero Shooter Harbour Payload)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27651/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27651/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}