{"data":{"id":"27658","slug":"hero-shooter-harbour-payload-hero-lumen-idle-46c78b9d","title":"Lumen Floating Support Hero Figure (Hero Shooter Harbour Payload)","summary":"Free 3D model of a hero shooter support character: a robed medic floating over a turning hover ring, carrying a staff with a spinning crystal. Static posed figure with animated gear parts, no rig or skeleton.","description":"Lumen, a support hero with no legs on the ground: a robed upper body riding a hover ring that turns beneath it, holding a healing staff whose crystal spins, floating upright with the staff held across the body. The ring is the model's ground contact, so the figure rests on the ground plane. Dimensions 1.04 × 2.22 × 1.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips ring-spin, crystal-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. Static posed figure with animated gear parts, no rig or skeleton: the ring and the staff crystal are the moving nodes.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-hero-lumen-idle-46c78b9d","cdnUrl":"https://cdn.3dassets.dev/assets/27658/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-hero-lumen-idle-46c78b9d","thumbnailUrl":"https://cdn.3dassets.dev/assets/27658/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27658/v1/poster.webp","blurhash":"U77eq^x^00DOZMkWlAVr4TR*?wxa9|V@=vtS","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":123136,"triangles":6682,"vertices":4720,"meshes":8,"materials":6,"textures":0,"animations":["ring-spin","crystal-spin"],"boundingBox":{"min":[-0.5184999704360962,0.00002514655912228686,-0.5184999704360962],"max":[0.5184999704360962,2.215467929840088,0.5184999704360962]},"sizeMeters":[1.037,2.215,1.037],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:16:51.042Z","updatedAt":"2026-09-08T02:08:10.060Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27658/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function LumenFloatingSupportHeroFigureHeroShooterHarbourPayload(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27658/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27658/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27658/v1/model.glb\" alt=\"Lumen Floating Support Hero Figure (Hero Shooter Harbour Payload)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27658/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27658/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}