{"data":{"id":"27648","slug":"hero-shooter-harbour-payload-hero-anvil-hammer-slam-7864b0ee","title":"Anvil Hero Figure Hammer Slam (Hero Shooter Harbour Payload)","summary":"Free 3D game asset: a hero shooter tank swinging its hammer down in a slam pose, pauldron vents open. Static posed figure with animated gear parts, no rig or skeleton.","description":"Anvil, a squat pilot inside a heavy mech frame: thick armoured legs, a deep chest block, slab pauldrons whose vents lift, and a two handed hammer, driven down in a slam with the frame braced. Dimensions 1.12 × 1.72 × 1.99 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips open, close turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. Static posed figure with animated gear parts, no rig or skeleton: only the pauldron vents move.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-hero-anvil-hammer-slam-7864b0ee","cdnUrl":"https://cdn.3dassets.dev/assets/27648/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-hero-anvil-hammer-slam-7864b0ee","thumbnailUrl":"https://cdn.3dassets.dev/assets/27648/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27648/v1/poster.webp","blurhash":"UC9%#PIp00%L~WIVD%-;I9M{bc%MMxobbIRj","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":152880,"triangles":8306,"vertices":6091,"meshes":8,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.5596367443077557,0,-0.9972695497678469],"max":[0.5596367443077557,1.7218079566955566,0.9972192645072937]},"sizeMeters":[1.119,1.722,1.994],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:16:47.571Z","updatedAt":"2026-09-08T02:08:27.127Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27648/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function AnvilHeroFigureHammerSlamHeroShooterHarbourPayload(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27648/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27648/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27648/v1/model.glb\" alt=\"Anvil Hero Figure Hammer Slam (Hero Shooter Harbour Payload)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27648/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27648/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}