{"data":{"id":"27717","slug":"hero-shooter-harbour-payload-harbour-fountain-9e592907","title":"Stone Fountain (Hero Shooter Harbour Payload)","summary":"Free 3D game asset: a 4 m stone fountain for a hero shooter harbour square, a round basin with a raised bowl and a coral finial.","description":"A stone fountain in the middle of the square: a 4 m round basin holding a blue water disc, a pedestal carrying a raised upper bowl, a stem and a coral finial, with four small spouts round the rim. Dimensions 4.00 × 2.56 × 4.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-harbour-fountain-9e592907","cdnUrl":"https://cdn.3dassets.dev/assets/27717/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-harbour-fountain-9e592907","thumbnailUrl":"https://cdn.3dassets.dev/assets/27717/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27717/v1/poster.webp","blurhash":"UEBWoOxu00RjDiRjXToe00WA.9a}*0t7$Lof","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":213152,"triangles":994,"vertices":938,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2,-0.00000913171098493315,-2],"max":[2,2.5599720113057405,2]},"sizeMeters":[4,2.56,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:17:17.457Z","updatedAt":"2026-09-08T00:24:44.713Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27717/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StoneFountainHeroShooterHarbourPayload(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27717/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27717/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27717/v1/model.glb\" alt=\"Stone Fountain (Hero Shooter Harbour Payload)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27717/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27717/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}