{"data":{"id":"1925","slug":"harbor-and-tackle-tackle-collection-484aca82","title":"Harbor Tackle Collection (Harbor & Tackle)","summary":"Composed example for Harbor & Tackle.","description":"A compact display of detailed fishing equipment and wearables, each also supplied as an individual GLB.","status":"published","url":"https://3dassets.dev/assets/harbor-and-tackle-tackle-collection-484aca82","cdnUrl":"https://cdn.3dassets.dev/assets/1925/v1/model.glb","downloadUrl":"https://3dassets.dev/download/harbor-and-tackle-tackle-collection-484aca82","thumbnailUrl":"https://cdn.3dassets.dev/assets/1925/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1925/v1/poster.webp","blurhash":"U8AT4a=s01k?0MD*-o%M01J.-on4~C?GW-RO","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1552340,"triangles":32840,"vertices":83350,"meshes":46,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.6561092615127564,-0.00002670362128576187,-1.1250184596197887],"max":[1.6000284049346296,2.7910000324249267,1.5099893268662883]},"sizeMeters":[3.256,2.791,2.635],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":1,"publishedAt":"2026-09-06T04:55:44.327Z","updatedAt":"2026-09-06T04:56:34.864Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1925/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HarborTackleCollectionHarborTackle(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1925/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1925/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1925/v1/model.glb\" alt=\"Harbor Tackle Collection (Harbor & Tackle)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1925/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1925/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}