{"data":{"id":"1891","slug":"harbor-and-tackle-mackerel-595b68b3","title":"Mackerel (Harbor & Tackle)","summary":"Sculpted mackerel with tapered body sections, belly coloring, defined gills, contrasting fins and eyes.","description":"Sculpted mackerel with tapered body sections, belly coloring, defined gills, contrasting fins and eyes. Harbor & Tackle miniature art family. Metres, +Y up; grounded origin. Solid-color PBR materials, static geometry, no rig, collision or custom shader.","status":"published","url":"https://3dassets.dev/assets/harbor-and-tackle-mackerel-595b68b3","cdnUrl":"https://cdn.3dassets.dev/assets/1891/v1/model.glb","downloadUrl":"https://3dassets.dev/download/harbor-and-tackle-mackerel-595b68b3","thumbnailUrl":"https://cdn.3dassets.dev/assets/1891/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1891/v1/poster.webp","blurhash":"U57U3d}RU]%2-V^j=?wH00XU.9aJI-0L16Xo","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":96564,"triangles":1932,"vertices":5796,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.6761999726295471,0.000012097275809724861,-0.10184247949660219],"max":[0.49000000953674316,0.3660039824028347,0.10184247949660219]},"sizeMeters":[1.166,0.366,0.204],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":1,"publishedAt":"2026-09-06T04:55:34.855Z","updatedAt":"2026-09-06T04:56:31.003Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1891/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MackerelHarborTackle(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1891/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1891/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1891/v1/model.glb\" alt=\"Mackerel (Harbor & Tackle)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1891/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1891/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}