{"data":{"id":"19581","slug":"harbor-and-tackle-fillet-knife-38ada7d8","title":"Fillet Knife and Sheath (Fishing Harbour and Boats)","summary":"Curved tapered steel filleting blade, pinned ergonomic handle and separate fitted sheath.","description":"Curved tapered steel filleting blade, pinned ergonomic handle and separate fitted sheath. Harbor & Tackle miniature art family. Metres, +Y up; grounded origin. Solid-color PBR materials, static geometry, no rig, collision or custom shader.","status":"published","url":"https://3dassets.dev/assets/harbor-and-tackle-fillet-knife-38ada7d8","cdnUrl":"https://cdn.3dassets.dev/assets/19581/v1/model.glb","downloadUrl":"https://3dassets.dev/download/harbor-and-tackle-fillet-knife-38ada7d8","thumbnailUrl":"https://cdn.3dassets.dev/assets/19581/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19581/v1/poster.webp","blurhash":"U26Hlz~V0000F{TK,qzo00ix_3cD=W$OEmAE","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":10312,"triangles":180,"vertices":540,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.03299089014713451,0,-0.019997482870898385],"max":[0.14399274008154003,0.5,0.022997481499991555]},"sizeMeters":[0.177,0.5,0.043],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:00:17.466Z","updatedAt":"2026-09-07T20:43:14.412Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19581/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FilletKnifeAndSheathFishingHarbourAndBoats(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19581/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19581/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19581/v1/model.glb\" alt=\"Fillet Knife and Sheath (Fishing Harbour and Boats)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19581/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19581/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}