{"data":{"id":"27295","slug":"halloween-slasher-street-wheelbarrow-fd8d105e","title":"Wheelbarrow (Halloween Slasher Street)","summary":"Free 3D model of a steel builders wheelbarrow with timber handles and a load of straw: 1.5 m Halloween horror yard and shed prop.","description":"Free 3D model of a steel builders wheelbarrow with timber handles and a load of straw: 1.5 m Halloween horror yard and shed prop. Dimensions 0.84 by 0.74 by 1.66 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-front at (0.00, 0.19, 0.42) m. The single front wheel rolls on its axle. The tray, the legs and the handles are fixed geometry; the barrow does not tip. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-wheelbarrow-fd8d105e","cdnUrl":"https://cdn.3dassets.dev/assets/27295/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-wheelbarrow-fd8d105e","thumbnailUrl":"https://cdn.3dassets.dev/assets/27295/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27295/v1/poster.webp","blurhash":"U58qHO?v00D%?HtRRkMx009F~q%L0KIAxt.8","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":39416,"triangles":608,"vertices":902,"meshes":6,"materials":4,"textures":1,"animations":["roll"],"boundingBox":{"min":[-0.4184679091285953,-5.066394803687757e-9,-1.0500044961449617],"max":[0.4184679091285953,0.7399972876034254,0.6100000125169753]},"sizeMeters":[0.837,0.74,1.66],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:45.843Z","updatedAt":"2026-09-07T23:31:45.935Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27295/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WheelbarrowHalloweenSlasherStreet(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27295/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27295/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27295/v1/model.glb\" alt=\"Wheelbarrow (Halloween Slasher Street)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27295/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27295/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}