{"data":{"id":"27313","slug":"halloween-slasher-street-trick-or-treat-bucket-3766ec58","title":"Trick Or Treat Bucket (Halloween Slasher Street)","summary":"Free 3D model of a moulded pumpkin trick or treat pail with a wire handle and a few sweets in it: 0.35 m Halloween horror hand prop.","description":"Free 3D model of a moulded pumpkin trick or treat pail with a wire handle and a few sweets in it: 0.35 m Halloween horror hand prop. Dimensions 0.29 by 0.33 by 0.28 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A small carry pail, about a third the size of a real pumpkin. The handle is fixed in its upright pose and the sweets do not spill. Origin at grade under the pail. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-trick-or-treat-bucket-3766ec58","cdnUrl":"https://cdn.3dassets.dev/assets/27313/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-trick-or-treat-bucket-3766ec58","thumbnailUrl":"https://cdn.3dassets.dev/assets/27313/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27313/v1/poster.webp","blurhash":"UGCO?dxZ0NR*I@afxXkB04Rk}?s:s*baWFni","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":69788,"triangles":684,"vertices":911,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-0.13999543166091097,-0.0000049530071422332345,-0.13811959326267242],"max":[0.15400245785713196,0.3263983328087426,0.13811959326267242]},"sizeMeters":[0.294,0.326,0.276],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:53.651Z","updatedAt":"2026-09-07T23:31:53.755Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27313/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TrickOrTreatBucketHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27313/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27313/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27313/v1/model.glb\" alt=\"Trick Or Treat Bucket (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27313/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27313/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}