{"data":{"id":"27310","slug":"halloween-slasher-street-string-lights-run-b8b9a1e6","title":"String Lights Run (Halloween Slasher Street)","summary":"Free 3D model of a 4 m run of Halloween string lights with orange, red and glowing bulbs and a real sag: horror game porch and eaves dressing.","description":"Free 3D model of a 4 m run of Halloween string lights with orange, red and glowing bulbs and a real sag: horror game porch and eaves dressing. Dimensions 4.05 by 0.68 by 0.07 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The origin is at the lowest point of the sag and the two end hooks sit 0.45 m above it, so lift the model by the eave height minus 0.45 m to hang it. Bulbs are emissive, not punctual lights. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-string-lights-run-b8b9a1e6","cdnUrl":"https://cdn.3dassets.dev/assets/27310/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-string-lights-run-b8b9a1e6","thumbnailUrl":"https://cdn.3dassets.dev/assets/27310/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27310/v1/poster.webp","blurhash":"U25Xu#-;IqtStl_2?HtS00xv~W?G?H0fE2-o","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":40616,"triangles":1454,"vertices":1861,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.0250000953674316,0.00004830459746092697,-0.034065320231521826],"max":[2.0250000953674316,0.6799903792515954,0.034065320231521826]},"sizeMeters":[4.05,0.68,0.068],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:52.262Z","updatedAt":"2026-09-07T23:31:52.369Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27310/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StringLightsRunHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27310/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27310/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27310/v1/model.glb\" alt=\"String Lights Run (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27310/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27310/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}