{"data":{"id":"27332","slug":"halloween-slasher-street-shed-and-back-lot-74e7aa6a","title":"Shed and Back Lot (Halloween Slasher Street)","summary":"A 13 by 10 m fenced back lot with the shed standing open at the middle of it. Inside, the workbench carries the chainsaw, the machete and a kitchen knife, a tool rack hangs on the side wall, a moulded mask hangs on a nail, and a side table, a rotary telephone, a dead CRT...","description":"A 13 by 10 m fenced back lot with the shed standing open at the middle of it. Inside, the workbench carries the chainsaw, the machete and a kitchen knife, a tool rack hangs on the side wall, a moulded mask hangs on a nail, and a side table, a rotary telephone, a dead CRT television and a stack of VHS tapes fill the floor with a flashlight still lit beside them. Outside, chain link runs round three sides to a gate, with stacked straw bales, a wheelbarrow, an axe in a chopping block, the hayride wagon, dead corn, a bare oak and a tyre swing tree. Halloween dressing and a run of police tape carry the street scene through to the back of the lot.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-shed-and-back-lot-74e7aa6a","cdnUrl":"https://cdn.3dassets.dev/assets/27332/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-shed-and-back-lot-74e7aa6a","thumbnailUrl":"https://cdn.3dassets.dev/assets/27332/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27332/v1/poster.webp","blurhash":"U67-NNx]00V[IVof%2a|00M{~WkB%fR%E1jY","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1423252,"triangles":45362,"vertices":58305,"meshes":136,"materials":12,"textures":3,"animations":[],"boundingBox":{"min":[-8.515317608974792,-0.00020508479929404189,-8.313062462220298],"max":[7.358463795367928,5.766678810119629,8.686347402695194]},"sizeMeters":[15.874,5.767,16.999],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:32:01.475Z","updatedAt":"2026-09-07T23:32:01.573Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27332/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShedAndBackLotHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27332/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27332/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27332/v1/model.glb\" alt=\"Shed and Back Lot (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27332/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27332/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}