{"data":{"id":"27273","slug":"halloween-slasher-street-porch-steps-f1c48538","title":"Porch Steps (Halloween Slasher Street)","summary":"Free 3D model of three timber porch steps with cheek stringers and a painted handrail: 0.45 m rise for a Halloween horror suburban porch deck.","description":"Free 3D model of three timber porch steps with cheek stringers and a painted handrail: 0.45 m rise for a Halloween horror suburban porch deck. Dimensions 1.80 by 1.63 by 1.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Rises 0.45 m over three treads, which is exactly the porch deck section height, and the top tread lands at the deck edge. The origin is at grade under the bottom nosing. Static geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-porch-steps-f1c48538","cdnUrl":"https://cdn.3dassets.dev/assets/27273/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-porch-steps-f1c48538","thumbnailUrl":"https://cdn.3dassets.dev/assets/27273/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27273/v1/poster.webp","blurhash":"U4AJ.u_2004n0#M{~WMy02o~DiDO^3-;9ZEL","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":32176,"triangles":280,"vertices":490,"meshes":3,"materials":3,"textures":2,"animations":[],"boundingBox":{"min":[-0.8999999761581421,0.000024867843809589507,-0.3598382529637002],"max":[0.8999999761581421,1.628384710476928,0.6398382243534707]},"sizeMeters":[1.8,1.628,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:35.586Z","updatedAt":"2026-09-07T23:31:35.713Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27273/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PorchStepsHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27273/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27273/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27273/v1/model.glb\" alt=\"Porch Steps (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27273/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27273/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}