{"data":{"id":"27315","slug":"halloween-slasher-street-police-tape-run-b9dfb3cd","title":"Police Tape Run (Halloween Slasher Street)","summary":"Free 3D model of a 4 m run of red police tape twisted between two steel stakes with a torn end: Halloween horror street cordon prop.","description":"Free 3D model of a 4 m run of red police tape twisted between two steel stakes with a torn end: Halloween horror street cordon prop. Dimensions 4.06 by 1.15 by 0.09 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Tape is modelled ribbon with a real twist along its length, so it reads edge on. The white bands are blank: no wording appears on it. Static geometry, no cloth simulation. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-police-tape-run-b9dfb3cd","cdnUrl":"https://cdn.3dassets.dev/assets/27315/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-police-tape-run-b9dfb3cd","thumbnailUrl":"https://cdn.3dassets.dev/assets/27315/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27315/v1/poster.webp","blurhash":"U59Y=59uL1-V]o}]I;gO0K}Z]o9]1H0y}G#8","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":67172,"triangles":464,"vertices":880,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2.0323374271392822,0.00010037529321915706,-0.030489862317562552],"max":[2.0323374271392822,1.149899600864923,0.06189134379696891]},"sizeMeters":[4.065,1.15,0.092],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:54.006Z","updatedAt":"2026-09-07T23:31:54.132Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27315/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PoliceTapeRunHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27315/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27315/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27315/v1/model.glb\" alt=\"Police Tape Run (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27315/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27315/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}