{"data":{"id":"27316","slug":"halloween-slasher-street-police-barricade-sawhorse-f7c7f701","title":"Police Barricade Sawhorse (Halloween Slasher Street)","summary":"Free 3D model of a folding police barricade sawhorse with striped boards and two reflectors: 1.4 m Halloween horror street closure prop.","description":"Free 3D model of a folding police barricade sawhorse with striped boards and two reflectors: 1.4 m Halloween horror street closure prop. Dimensions 1.39 by 1.18 by 0.74 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Legs are splayed in their open position and do not fold. Boards are blank apart from the diagonal stripes, so no wording or agency name appears anywhere. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-police-barricade-sawhorse-f7c7f701","cdnUrl":"https://cdn.3dassets.dev/assets/27316/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-police-barricade-sawhorse-f7c7f701","thumbnailUrl":"https://cdn.3dassets.dev/assets/27316/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27316/v1/poster.webp","blurhash":"U7F3of].00N[~C=y9t9[0eg3^P9t0|Sg}ZNa","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":64556,"triangles":504,"vertices":679,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-0.7002840638160706,-0.000003989454729791397,-0.36823510624147493],"max":[0.6902840733528137,1.1844848949875666,0.36823510624147493]},"sizeMeters":[1.391,1.184,0.736],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:54.024Z","updatedAt":"2026-09-07T23:31:54.147Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27316/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PoliceBarricadeSawhorseHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27316/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27316/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27316/v1/model.glb\" alt=\"Police Barricade Sawhorse (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27316/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27316/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}