{"data":{"id":"27279","slug":"halloween-slasher-street-picket-fence-gate-b0f935cc","title":"Picket Fence Gate (Halloween Slasher Street)","summary":"Free 3D model of a 1.5 m picket yard gate with a hinged braced leaf and a thumb latch: Halloween horror suburban yard module.","description":"Free 3D model of a 1.5 m picket yard gate with a hinged braced leaf and a thumb latch: Halloween horror suburban yard module. Dimensions 1.55 by 1.35 by 0.24 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate-leaf at (-0.60, 0.00, 0.04) m. The leaf hinges on the left post and swings out to the front. The posts, the latch and the strap hinges are fixed. Sits in the line of the picket fence run. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-picket-fence-gate-b0f935cc","cdnUrl":"https://cdn.3dassets.dev/assets/27279/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-picket-fence-gate-b0f935cc","thumbnailUrl":"https://cdn.3dassets.dev/assets/27279/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27279/v1/poster.webp","blurhash":"U8Bf|bD$00R-oJ-;oz4o00%M~qM_xuR+M{%L","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":46096,"triangles":1596,"vertices":1529,"meshes":3,"materials":2,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.7749999761581421,3.268641812770312e-8,-0.09498580597097991],"max":[0.7749999761581421,1.34999999115544,0.14498504503197368]},"sizeMeters":[1.55,1.35,0.24],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:39.045Z","updatedAt":"2026-09-07T23:31:39.369Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27279/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PicketFenceGateHalloweenSlasherStreet(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27279/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27279/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27279/v1/model.glb\" alt=\"Picket Fence Gate (Halloween Slasher Street)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27279/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27279/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}