{"data":{"id":"27323","slug":"halloween-slasher-street-hockey-mask-on-nail-ddc60d7e","title":"Hockey Mask On Nail (Halloween Slasher Street)","summary":"Free 3D model of a moulded white sports mask hanging on a nail on a board: 0.6 m Halloween horror shed and hallway prop with no branding.","description":"Free 3D model of a moulded white sports mask hanging on a nail on a board: 0.6 m Halloween horror shed and hallway prop with no branding. Dimensions 0.40 by 0.60 by 0.15 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The mask is an original moulded shell with drilled breathing holes and a strap, hung face out on a single nail. The origin is at the bottom of the board, so lift it to the height you want it fixed at. Static geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-hockey-mask-on-nail-ddc60d7e","cdnUrl":"https://cdn.3dassets.dev/assets/27323/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-hockey-mask-on-nail-ddc60d7e","thumbnailUrl":"https://cdn.3dassets.dev/assets/27323/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27323/v1/poster.webp","blurhash":"U58N5[t800IA?as:D%I.00Rj~q%M8_V@?cx]","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":96524,"triangles":1424,"vertices":1245,"meshes":4,"materials":4,"textures":2,"animations":[],"boundingBox":{"min":[-0.20001221535156147,0,-0.026719087494505578],"max":[0.20001221535156147,0.6000000238418579,0.1270178479533326]},"sizeMeters":[0.4,0.6,0.154],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:57.350Z","updatedAt":"2026-09-07T23:31:57.463Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27323/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HockeyMaskOnNailHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27323/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27323/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27323/v1/model.glb\" alt=\"Hockey Mask On Nail (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27323/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27323/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}