{"data":{"id":"27288","slug":"halloween-slasher-street-garden-shed-door-open-22a801b4","title":"Garden Shed Door Open (Halloween Slasher Street)","summary":"Free 3D model of a timber garden shed with its door standing wide open: pre posed Halloween horror variant showing the dark interior.","description":"Free 3D model of a timber garden shed with its door standing wide open: pre posed Halloween horror variant showing the dark interior. Dimensions 3.92 by 2.98 by 2.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The door pose is baked at 68 degrees and carries no clip, so it holds in a static scene. Use the closed model when you want the open and close animation. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data. Functional variant of garden-shed.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-garden-shed-door-open-22a801b4","cdnUrl":"https://cdn.3dassets.dev/assets/27288/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-garden-shed-door-open-22a801b4","thumbnailUrl":"https://cdn.3dassets.dev/assets/27288/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27288/v1/poster.webp","blurhash":"U2Amk|i^00?w4;%h^*4T00WV~qt6w@H@4.~q","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":89740,"triangles":1980,"vertices":2846,"meshes":8,"materials":7,"textures":2,"animations":[],"boundingBox":{"min":[-1.9586091041564941,0.00003112753856100714,-1.06229384098374],"max":[1.9586091041564941,2.9841804929341613,1.5346286243877443]},"sizeMeters":[3.917,2.984,2.597],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:42.629Z","updatedAt":"2026-09-07T23:31:42.740Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27288/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GardenShedDoorOpenHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27288/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27288/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27288/v1/model.glb\" alt=\"Garden Shed Door Open (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27288/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27288/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}