{"data":{"id":"27268","slug":"halloween-slasher-street-gable-end-wall-3cd71374","title":"Gable End Wall (Halloween Slasher Street)","summary":"Free 3D model of a clapboard gable end wall with a round attic vent: 8 m span, 3 m rise, closes the end of a Halloween horror house kit.","description":"Free 3D model of a clapboard gable end wall with a round attic vent: 8 m span, 3 m rise, closes the end of a Halloween horror house kit. Dimensions 0.56 by 3.20 by 8.17 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Sits on the top port of an upper storey run and closes the roof at that end. The rake boards follow the 33 degree pitch of the roof slope panel. Static geometry; the vent is blanked, not cut through. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-gable-end-wall-3cd71374","cdnUrl":"https://cdn.3dassets.dev/assets/27268/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-gable-end-wall-3cd71374","thumbnailUrl":"https://cdn.3dassets.dev/assets/27268/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27268/v1/poster.webp","blurhash":"U697kY?b00IU9F9FMxoK00%M~px]-;-;ozM|","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":18936,"triangles":308,"vertices":600,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-0.1599999964237213,0.000018605595232923378,-4.084001541137695],"max":[0.4000000059604645,3.195976963633893,4.084001541137695]},"sizeMeters":[0.56,3.196,8.168],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:33.912Z","updatedAt":"2026-09-07T23:31:34.037Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27268/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GableEndWallHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27268/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27268/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27268/v1/model.glb\" alt=\"Gable End Wall (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27268/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27268/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}