{"data":{"id":"27318","slug":"halloween-slasher-street-dropped-flashlight-6285f107","title":"Dropped Flashlight (Halloween Slasher Street)","summary":"Free 3D model of a metal flashlight dropped on the ground with the beam still on: 0.4 m Halloween horror prop with an emissive lens and pool.","description":"Free 3D model of a metal flashlight dropped on the ground with the beam still on: 0.4 m Halloween horror prop with an emissive lens and pool. Dimensions 0.40 by 0.10 by 1.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The lens and the ground pool are emissive materials, not punctual lights or a projector, so add your own spot light if you want it to actually cast. Lies on its side; nothing rolls. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-dropped-flashlight-6285f107","cdnUrl":"https://cdn.3dassets.dev/assets/27318/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-dropped-flashlight-6285f107","thumbnailUrl":"https://cdn.3dassets.dev/assets/27318/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27318/v1/poster.webp","blurhash":"UFB:Z%^%029bIXIVodxu009b~U-o?Y-:RlIB","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21088,"triangles":840,"vertices":818,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.14002103599962631,0.000011110014647992827,-0.20999999344348907],"max":[0.26002102586683673,0.10398889213111923,0.7909740209579468]},"sizeMeters":[0.4,0.104,1.001],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:55.435Z","updatedAt":"2026-09-07T23:31:55.550Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27318/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DroppedFlashlightHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27318/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27318/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27318/v1/model.glb\" alt=\"Dropped Flashlight (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27318/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27318/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}