{"data":{"id":"27265","slug":"halloween-slasher-street-clapboard-wall-bay-526aaeea","title":"Clapboard Wall Bay (Halloween Slasher Street)","summary":"Free 3D model of a weathered clapboard wall bay for a Halloween horror game asset kit: 4 m module, 3 m storey, two courses missing.","description":"Free 3D model of a weathered clapboard wall bay for a Halloween horror game asset kit: 4 m module, 3 m storey, two courses missing. Dimensions 4.01 by 3.06 by 0.31 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (bay) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (bay) at (2.00, 0.00, 0.00) facing (1, 0, 0); base (bay) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (bay) at (0.00, 3.00, 0.00) facing (0, 1, 0). Ground floor module. Exterior weatherboarding faces +Z; the inside face is plain sheathing. Butt bays end to end on a 4 m grid and stack a second storey on the top port. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-clapboard-wall-bay-526aaeea","cdnUrl":"https://cdn.3dassets.dev/assets/27265/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-clapboard-wall-bay-526aaeea","thumbnailUrl":"https://cdn.3dassets.dev/assets/27265/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27265/v1/poster.webp","blurhash":"U8FY#|-=00t7-;~qog4n00Rj_3RiozxvM{D%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":35964,"triangles":420,"vertices":630,"meshes":3,"materials":3,"textures":2,"animations":[],"boundingBox":{"min":[-2.0110371112823486,0.00006113198037294154,-0.12009914089738366],"max":[2,3.0582519993520245,0.18995727337429558]},"sizeMeters":[4.011,3.058,0.31],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:32.201Z","updatedAt":"2026-09-07T23:31:32.297Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27265/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ClapboardWallBayHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27265/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27265/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27265/v1/model.glb\" alt=\"Clapboard Wall Bay (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27265/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27265/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}