{"data":{"id":"27282","slug":"halloween-slasher-street-chain-link-fence-bay-dfb626eb","title":"Chain Link Fence Bay (Halloween Slasher Street)","summary":"Free 3D model of a 3 m chain link fence bay with a top rail and a torn corner: modular Halloween horror boundary for yards and lots.","description":"Free 3D model of a 3 m chain link fence bay with a top rail and a torn corner: modular Halloween horror boundary for yards and lots. Dimensions 2.98 by 1.90 by 0.08 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Line posts sit on the module ends so bays butt at 3 m centres. The diamond mesh is modelled wire, not a cut out texture, so it reads from both sides. Static geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-chain-link-fence-bay-dfb626eb","cdnUrl":"https://cdn.3dassets.dev/assets/27282/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-chain-link-fence-bay-dfb626eb","thumbnailUrl":"https://cdn.3dassets.dev/assets/27282/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27282/v1/poster.webp","blurhash":"U8C%Eb-;00xu?c_4ocD%00t8?cM_IAozxuRP","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36888,"triangles":940,"vertices":1875,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-1.4900000095367432,-0.000057619288220456255,-0.04001586988104904],"max":[1.4900000095367432,1.8950576002147341,0.04001586988104904]},"sizeMeters":[2.98,1.895,0.08],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:40.674Z","updatedAt":"2026-09-07T23:31:40.783Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27282/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ChainLinkFenceBayHalloweenSlasherStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27282/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27282/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27282/v1/model.glb\" alt=\"Chain Link Fence Bay (Halloween Slasher Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27282/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27282/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}