{"data":{"id":"37114","slug":"greek-island-village-and-harbour-wellhead-2a40fc64","title":"Wellhead (Greek Island Village and Harbour)","summary":"Free 3D model of a village wellhead for a Greek island village game asset kit: a whitewashed curb under an iron frame with a winding drum that turns.","description":"Free 3D model of a village wellhead for a Greek island village game asset kit: a whitewashed curb under an iron frame with a winding drum that turns. Dimensions 1.68 by 2.02 by 1.68 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: well-winder at (0.00, 1.28, 0.00) m. A 1.68 m curb ring standing 1.79 m to the head of the frame, with a bucket on the coping. The drum winds; the rope is wound on it as modelled geometry and does not pay out, because a rope is flexible material and one rigid node transform cannot drive it. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: wind. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/greek-island-village-and-harbour-wellhead-2a40fc64","cdnUrl":"https://cdn.3dassets.dev/assets/37114/v1/model.glb","downloadUrl":"https://3dassets.dev/download/greek-island-village-and-harbour-wellhead-2a40fc64","thumbnailUrl":"https://cdn.3dassets.dev/assets/37114/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37114/v1/poster.webp","blurhash":"UAB3$y-;009F00RP?bxu00Rj?bxu~qtRD%M{","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":101444,"triangles":1208,"vertices":1245,"meshes":6,"materials":5,"textures":3,"animations":["wind"],"boundingBox":{"min":[-0.8399999737739563,-0.000032038047737381614,-0.8399999737739563],"max":[0.8399999737739563,2.020032314445163,0.8399999737739563]},"sizeMeters":[1.68,2.02,1.68],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:44:22.326Z","updatedAt":"2026-09-12T04:44:22.455Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37114/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WellheadGreekIslandVillageAndHarbour(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37114/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37114/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37114/v1/model.glb\" alt=\"Wellhead (Greek Island Village and Harbour)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37114/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37114/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}