{"data":{"id":"37097","slug":"greek-island-village-and-harbour-prickly-pear-20255a64","title":"Prickly Pear (Greek Island Village and Harbour)","summary":"Free 3D model of a prickly pear cactus for a Greek island village game asset kit: a clump of six flattened pads with spines, kerbed with stones.","description":"Free 3D model of a prickly pear cactus for a Greek island village game asset kit: a clump of six flattened pads with spines, kerbed with stones. Dimensions 1.40 by 1.86 by 1.05 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.42 by 0.90 m clump standing 1.77 m. The pads are batched into one mesh and the plant is static. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/greek-island-village-and-harbour-prickly-pear-20255a64","cdnUrl":"https://cdn.3dassets.dev/assets/37097/v1/model.glb","downloadUrl":"https://3dassets.dev/download/greek-island-village-and-harbour-prickly-pear-20255a64","thumbnailUrl":"https://cdn.3dassets.dev/assets/37097/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37097/v1/poster.webp","blurhash":"U8Am;m%f009Go[tQjKMz01t5_LM}R7aftQfh","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":122584,"triangles":1200,"vertices":3330,"meshes":3,"materials":3,"textures":2,"animations":[],"boundingBox":{"min":[-0.7092656026438215,0,-0.5230942470555805],"max":[0.6902444491938093,1.8630000352859497,0.5230942470555805]},"sizeMeters":[1.4,1.863,1.046],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:44:12.490Z","updatedAt":"2026-09-12T04:44:12.586Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37097/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PricklyPearGreekIslandVillageAndHarbour(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37097/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37097/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37097/v1/model.glb\" alt=\"Prickly Pear (Greek Island Village and Harbour)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37097/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37097/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}