{"data":{"id":"37074","slug":"greek-island-village-and-harbour-bell-wall-with-bell-f5bf5f78","title":"Bell Wall With Bell (Greek Island Village and Harbour)","summary":"Free 3D model of a whitewashed bell wall for a Greek island village game asset kit: an arched opening with a hung bronze bell that swings.","description":"Free 3D model of a whitewashed bell wall for a Greek island village game asset kit: an arched opening with a hung bronze bell that swings. Dimensions 2.54 by 4.23 by 0.54 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: bell at (0.00, 3.52, 0.00) m. A 2.54 m wide wall standing 4.12 m to the finial, 0.38 m thick, with the bell hung on an iron pin across the arch. It stands on a chapel gable or on its own on a terrace. The finial is a plain ball and no inscription or figure is modelled. The bell swings. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: ring. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/greek-island-village-and-harbour-bell-wall-with-bell-f5bf5f78","cdnUrl":"https://cdn.3dassets.dev/assets/37074/v1/model.glb","downloadUrl":"https://3dassets.dev/download/greek-island-village-and-harbour-bell-wall-with-bell-f5bf5f78","thumbnailUrl":"https://cdn.3dassets.dev/assets/37074/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37074/v1/poster.webp","blurhash":"U5D9xE?b0000_3%fDi4n00WB~qj[NexuskD%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":102880,"triangles":1886,"vertices":1915,"meshes":5,"materials":4,"textures":2,"animations":["ring"],"boundingBox":{"min":[-1.2699301003171475,-0.00006195501436680184,-0.2700200531958909],"max":[1.2699301003171475,4.232999801635742,0.2700200531958909]},"sizeMeters":[2.54,4.233,0.54],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:43:58.430Z","updatedAt":"2026-09-12T04:43:58.629Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37074/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BellWallWithBellGreekIslandVillageAndHarbour(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37074/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37074/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37074/v1/model.glb\" alt=\"Bell Wall With Bell (Greek Island Village and Harbour)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37074/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37074/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}