{"data":{"id":"32902","slug":"gorgehold-survivor-gallery-and-operations-gorgehold-oc-7c92c276","title":"Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)","summary":"Roofed enclosed three-bay workshop and resupply gallery. Open portal configuration gives a continuous central pedestrian route. Deployed wall tables, retained stock and service fixtures furnish both sides; side refuge doors are static closed. One clothed scout occupies the...","description":"Roofed enclosed three-bay workshop and resupply gallery. Open portal configuration gives a continuous central pedestrian route. Deployed wall tables, retained stock and service fixtures furnish both sides; side refuge doors are static closed. One clothed scout occupies the clear central work area, with idle, in-place walk/run and grasp clips.","status":"published","url":"https://3dassets.dev/assets/gorgehold-survivor-gallery-and-operations-gorgehold-oc-7c92c276","cdnUrl":"https://cdn.3dassets.dev/assets/32902/v1/model.glb","downloadUrl":"https://3dassets.dev/download/gorgehold-survivor-gallery-and-operations-gorgehold-oc-7c92c276","thumbnailUrl":"https://cdn.3dassets.dev/assets/32902/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32902/v1/poster.webp","blurhash":"U5AwSJWE00s;-;4nRj-;00M{_3t74._N%MM{","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7786424,"triangles":350436,"vertices":234033,"meshes":180,"materials":16,"textures":11,"animations":["054-gorgehold-scout--idle","054-gorgehold-scout--walk","054-gorgehold-scout--run","054-gorgehold-scout--grasp"],"boundingBox":{"min":[-4.25,-0.74,-15.45399398813291],"max":[4.330058117496683,5.469520639604081,3.1367838725724604]},"sizeMeters":[8.58,6.21,18.591],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":1,"publishedAt":"2026-09-08T14:42:54.405Z","updatedAt":"2026-09-08T15:02:45.117Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32902/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function GorgeholdOccupiedRepairGalleryGorgeholdSurvivorGalleryAndOperations(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32902/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32902/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32902/v1/model.glb\" alt=\"Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32902/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32902/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}