{"data":{"id":"32897","slug":"gorgehold-survivor-gallery-and-operations-gallery-vehi-31f866fd","title":"Gallery Vehicle Portal Pass Through Configuration (Gorgehold Survivor Gallery and Operations)","summary":"Complete opaque barrel-vault gallery portal with four articulated folding gate leaves, closed rear gate, supported inner ribs and service lighting.","description":"Same canonical portal configured with front gate leaves open and lower rear closure omitted for continuous passage. Existing rigid hierarchy is resolved before baking this static functional configuration; zero new canonical design count.","status":"published","url":"https://3dassets.dev/assets/gorgehold-survivor-gallery-and-operations-gallery-vehi-31f866fd","cdnUrl":"https://cdn.3dassets.dev/assets/32897/v1/model.glb","downloadUrl":"https://3dassets.dev/download/gorgehold-survivor-gallery-and-operations-gallery-vehi-31f866fd","thumbnailUrl":"https://cdn.3dassets.dev/assets/32897/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32897/v1/poster.webp","blurhash":"U4C%Hg0000~V~q%M9ZNF00-p4.X800s;-pD%","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"realistic","title":"Realistic"},{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":2185596,"triangles":68440,"vertices":75845,"meshes":23,"materials":8,"textures":5,"animations":[],"boundingBox":{"min":[-4.25,-0.00022248231826585418,-2.2699434675521166],"max":[4.25,4.8988143059245965,3.1367838725724604]},"sizeMeters":[8.5,4.899,5.407],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":1,"publishedAt":"2026-09-08T14:42:47.704Z","updatedAt":"2026-09-08T15:00:16.506Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32897/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GalleryVehiclePortalPassThroughConfigurationGorgeholdSurvivorGalleryAndOperations(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32897/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32897/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32897/v1/model.glb\" alt=\"Gallery Vehicle Portal Pass Through Configuration (Gorgehold Survivor Gallery and Operations)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32897/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32897/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}