{"data":{"id":"32851","slug":"gorgehold-survivor-gallery-and-operations-gallery-roof-333ccfc3","title":"Gallery Roof Earth Retaining Cap (Gorgehold Survivor Gallery and Operations)","summary":"Curved saddle cap with raised retaining lips and transverse rims; seats on vault exterior.","description":"Curved saddle cap with raised retaining lips and transverse rims; seats on vault exterior. Original environment module; metres +Y up, not a completed pack.","status":"published","url":"https://3dassets.dev/assets/gorgehold-survivor-gallery-and-operations-gallery-roof-333ccfc3","cdnUrl":"https://cdn.3dassets.dev/assets/32851/v1/model.glb","downloadUrl":"https://3dassets.dev/download/gorgehold-survivor-gallery-and-operations-gallery-roof-333ccfc3","thumbnailUrl":"https://cdn.3dassets.dev/assets/32851/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32851/v1/poster.webp","blurhash":"U7AwF.4n4n_3-;_29FIV00?a-;4o0000~qxu","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"realistic","title":"Realistic"},{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":95696,"triangles":1380,"vertices":1551,"meshes":1,"materials":1,"textures":3,"animations":[],"boundingBox":{"min":[-4.199999809265137,0.00027291502265924805,-1.1152744633447051],"max":[4.199999809265137,1.9547270027229309,1.1152744633447051]},"sizeMeters":[8.4,1.954,2.231],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":2,"publishedAt":"2026-09-08T14:42:11.644Z","updatedAt":"2026-09-08T16:11:19.230Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32851/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GalleryRoofEarthRetainingCapGorgeholdSurvivorGalleryAndOperations(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32851/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32851/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32851/v1/model.glb\" alt=\"Gallery Roof Earth Retaining Cap (Gorgehold Survivor Gallery and Operations)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32851/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32851/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}