{"data":{"id":"33510","slug":"golf-course-and-clubhouse-par-four-and-c-863e7566-starter-scene","title":"Par Four and Clubhouse (Golf Course and Clubhouse)","summary":"One golf hole built from the kit: a raised teeing ground with markers, a ball washer and a bag waiting on it, a mown corridor running back past a fairway bunker and a sand rimmed pond, and a green with its flagstick, a greenside bunker, a trolley and a putter left on the...","description":"One golf hole built from the kit: a raised teeing ground with markers, a ball washer and a bag waiting on it, a mown corridor running back past a fairway bunker and a sand rimmed pond, and a green with its flagstick, a greenside bunker, a trolley and a putter left on the surface. A sealed cart path comes down the east side, turns west and runs to the green with a cart parked on it. The clubhouse stands on the near left, four facade bays and two gable ends closed under a full pitched roof, with picnic tables and parasols on the terrace and a driving range bay, a dispenser and a practice net behind it. Parkland trees and shrub clumps frame both sides.","status":"published","url":"https://3dassets.dev/assets/golf-course-and-clubhouse-par-four-and-c-863e7566-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33510/v1/model.glb","downloadUrl":"https://3dassets.dev/download/golf-course-and-clubhouse-par-four-and-c-863e7566-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/33510/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33510/v1/poster.webp","blurhash":"U89kE3-p00MyV[WBbFt600I.?[tQtjtQWBRQ","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":749640,"triangles":16222,"vertices":39908,"meshes":142,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-16.455950903892518,-0.000060427989866981835,-18.929000239950057],"max":[16.35350368022919,5.379871808550667,19.508366280179853]},"sizeMeters":[32.809,5.38,38.437],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":1,"publishedAt":"2026-09-11T02:49:20.588Z","updatedAt":"2026-09-11T04:27:42.589Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33510/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ParFourAndClubhouseGolfCourseAndClubhouse(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33510/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33510/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33510/v1/model.glb\" alt=\"Par Four and Clubhouse (Golf Course and Clubhouse)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33510/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33510/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}