{"data":{"id":"33494","slug":"golf-course-and-clubhouse-clubhouse-door-bay-91af818a","title":"Clubhouse Door Bay (Golf Course and Clubhouse)","summary":"A 4 m clubhouse entrance bay on the same module as the wall bay: piers and a lintel round a 1.6 m opening, a timber threshold and a glazed door that swings open.","description":"A 4 m clubhouse entrance bay on the same module as the wall bay: piers and a lintel round a 1.6 m opening, a timber threshold and a glazed door that swings open. Dimensions 4.02 by 3.00 by 0.44 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-0.75, 0.04, 0.06) m. Connectors: left (bay) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (bay) at (2.00, 0.00, 0.00) facing (1, 0, 0). Exterior model. The door is a single leaf hinged on the left jamb and swings outwards. Fairway low-poly palette: mown green, rough green, bunker sand, hazard water, timber, white, charcoal and clay red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/golf-course-and-clubhouse-clubhouse-door-bay-91af818a","cdnUrl":"https://cdn.3dassets.dev/assets/33494/v1/model.glb","downloadUrl":"https://3dassets.dev/download/golf-course-and-clubhouse-clubhouse-door-bay-91af818a","thumbnailUrl":"https://cdn.3dassets.dev/assets/33494/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33494/v1/poster.webp","blurhash":"UIHB-*of00WB_4?bMxD%00tRt7RPROe,X8Nd","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":9612,"triangles":120,"vertices":360,"meshes":5,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2.009999990463257,0.00007629627368999081,-0.18009583542012758],"max":[2.009999990463257,2.99992370372631,0.26009581873082704]},"sizeMeters":[4.02,3,0.44],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T02:49:11.831Z","updatedAt":"2026-09-11T02:49:11.929Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33494/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ClubhouseDoorBayGolfCourseAndClubhouse(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33494/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33494/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33494/v1/model.glb\" alt=\"Clubhouse Door Bay (Golf Course and Clubhouse)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33494/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33494/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}