{"data":{"id":"34341","slug":"go-kart-track-and-pit-lane-timing-loop-strip-af1c51cd","title":"Timing Loop Strip (Go Kart Track and Pit Lane)","summary":"Transponder timing loop laid across an 8 m corridor: a bonded charcoal strip with a yellow marker tape each side and a small roadside reader box on the verge. Sits on the tarmac, so it drops on a straight wherever a split is taken.","description":"Transponder timing loop laid across an 8 m corridor: a bonded charcoal strip with a yellow marker tape each side and a small roadside reader box on the verge. Sits on the tarmac, so it drops on a straight wherever a split is taken. Overall 8.000 x 0.360 x 0.765 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/go-kart-track-and-pit-lane-timing-loop-strip-af1c51cd","cdnUrl":"https://cdn.3dassets.dev/assets/34341/v1/model.glb","downloadUrl":"https://3dassets.dev/download/go-kart-track-and-pit-lane-timing-loop-strip-af1c51cd","thumbnailUrl":"https://cdn.3dassets.dev/assets/34341/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34341/v1/poster.webp","blurhash":"U37d%cRi4?Rjob~oWBIW00xu~ntQbK00xu^%","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5300,"triangles":60,"vertices":180,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-4,-0.00007866138366857678,-0.16504409924619282],"max":[4,0.36000459208171803,0.6000000238418579]},"sizeMeters":[8,0.36,0.765],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T08:04:09.502Z","updatedAt":"2026-09-11T08:04:09.700Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34341/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TimingLoopStripGoKartTrackAndPitLane(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34341/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34341/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34341/v1/model.glb\" alt=\"Timing Loop Strip (Go Kart Track and Pit Lane)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34341/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34341/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}