{"data":{"id":"8380","slug":"game-ui-icon-library-inventory-panel-63c96f69","title":"Inventory panel mock-up (Game UI icon library)","summary":"Composed example for Game UI icon library.","description":"Twenty four icons seated in a six by four grid of inventory slot frames at a 1.2 m pitch, showing the set at HUD scale in a real bag layout. The slot frames tile edge to edge, and each icon is centred in its well with the glyph face toward +Z. Layout artifact only; no interaction, drag logic or item data.","status":"published","url":"https://3dassets.dev/assets/game-ui-icon-library-inventory-panel-63c96f69","cdnUrl":"https://cdn.3dassets.dev/assets/8380/v1/model.glb","downloadUrl":"https://3dassets.dev/download/game-ui-icon-library-inventory-panel-63c96f69","thumbnailUrl":"https://cdn.3dassets.dev/assets/8380/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8380/v1/poster.webp","blurhash":"U5CP@g$*00kTIU~pxt4o00NZ%N$,_2xIM|D~","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":738408,"triangles":16920,"vertices":37068,"meshes":90,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-3.6200000047683716,0,-0.2800192554048264],"max":[3.6200000047683716,4.840000009536743,0.5200192554048264]},"sizeMeters":[7.24,4.84,0.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T13:56:21.775Z","updatedAt":"2026-09-06T13:56:22.008Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8380/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function InventoryPanelMockUpGameUIIconLibrary(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8380/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8380/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8380/v1/model.glb\" alt=\"Inventory panel mock-up (Game UI icon library)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8380/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8380/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}