{"data":{"id":"135","slug":"frontier-split-rail-fence","title":"Frontier split rail fence","summary":"Two-metre ranch boundary with three timber rails and square ground posts.","description":"Two-metre ranch boundary with three timber rails and square ground posts.\n\nPart of the Frontier Post collection. Dimensions: 2.1 m wide, 1.32 m high and 0.22 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.\n\nPart of [Frontier Post](/packs/frontier-post).","status":"published","url":"https://3dassets.dev/assets/frontier-split-rail-fence","cdnUrl":"https://cdn.3dassets.dev/assets/135/v1/model.glb","downloadUrl":"https://3dassets.dev/download/frontier-split-rail-fence","thumbnailUrl":"https://cdn.3dassets.dev/assets/135/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/135/v1/poster.webp","blurhash":"UDF5v$%e00xY_2^*IUD%00n,~qIV4oM{-:%f","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"western","title":"Western"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5408,"triangles":76,"vertices":228,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.0499999523162842,-0.00005121489492621034,-0.10997649575333376],"max":[1.0499999523162842,1.3200512673470137,0.10997649575333376]},"sizeMeters":[2.1,1.32,0.22],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:11:26.304Z","updatedAt":"2026-09-06T03:41:45.559Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/135/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FrontierSplitRailFence(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/135/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/135/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/135/v1/model.glb\" alt=\"Frontier split rail fence\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/135/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/135/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}