{"data":{"id":"250","slug":"frontier-post-starter-scene","title":"Frontier Post starter scene","summary":"A composed frontier post scene with named objects. Use it as a starting layout for a web or mobile game.","description":"A composed example built from the Frontier Post kit. Each placed object has a named parent node for editing in three.js or Blender.\n\nUses metres, Y up and the pack's shared palette. This is a static environment layout. Individual models are also included in the pack. Collision meshes, navigation meshes, scripts and lighting are not included.\n\nPart of [Frontier Post](/packs/frontier-post).","status":"published","url":"https://3dassets.dev/assets/frontier-post-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/250/v1/model.glb","downloadUrl":"https://3dassets.dev/download/frontier-post-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/250/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/250/v1/poster.webp","blurhash":"UEC$$Kxu0Ls:4:oK%2WB00M{%2R*~VWXNHt7","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"western","title":"Western"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":427188,"triangles":8084,"vertices":24252,"meshes":73,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-9.868365287780762,-0.2001195979248136,-8.670200873400638],"max":[9.204999923706055,4.920000076293945,7.816353369738529]},"sizeMeters":[19.073,5.12,16.487],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:22:25.241Z","updatedAt":"2026-09-06T03:41:44.639Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/250/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FrontierPostStarterScene(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/250/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/250/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/250/v1/model.glb\" alt=\"Frontier Post starter scene\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/250/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/250/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}