{"data":{"id":"134","slug":"frontier-boardwalk-module","title":"Frontier boardwalk module","summary":"Two-metre timber boardwalk with individual deck planks and supporting sleepers. Repeats on a 2 m grid.","description":"Two-metre timber boardwalk with individual deck planks and supporting sleepers. Repeats on a 2 m grid.\n\nPart of the Frontier Post collection. Dimensions: 2 m wide, 0.22 m high and 2 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.\n\nPart of [Frontier Post](/packs/frontier-post).","status":"published","url":"https://3dassets.dev/assets/frontier-boardwalk-module","cdnUrl":"https://cdn.3dassets.dev/assets/134/v1/model.glb","downloadUrl":"https://3dassets.dev/download/frontier-boardwalk-module","thumbnailUrl":"https://cdn.3dassets.dev/assets/134/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/134/v1/poster.webp","blurhash":"U7C5|y%J02Se?FoeM}o200M}}@af0NWBoxRk","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"western","title":"Western"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":8596,"triangles":144,"vertices":432,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1,0.00006164604803700346,-1],"max":[1,0.22005035360348443,1]},"sizeMeters":[2,0.22,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:11:24.503Z","updatedAt":"2026-09-06T03:41:45.568Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/134/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FrontierBoardwalkModule(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/134/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/134/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/134/v1/model.glb\" alt=\"Frontier boardwalk module\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/134/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/134/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}