{"data":{"id":"19462","slug":"fps-weapon-set-and-firing-range-pistol-magazine-38e358a2","title":"Pistol magazine (FPS Weapon Set and Firing Range)","summary":"Pistol magazine with original detailed construction in metres.","description":"Pistol magazine Dimensions 0.03 × 0.10 × 0.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Static visual asset only; no working mechanism. +Z faces front. Named parts have pivots.","status":"published","url":"https://3dassets.dev/assets/fps-weapon-set-and-firing-range-pistol-magazine-38e358a2","cdnUrl":"https://cdn.3dassets.dev/assets/19462/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-weapon-set-and-firing-range-pistol-magazine-38e358a2","thumbnailUrl":"https://cdn.3dassets.dev/assets/19462/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19462/v1/poster.webp","blurhash":"U038;k_30000_3WA9EofofRjM{t7-;WBD%of","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":70916,"triangles":1440,"vertices":4320,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.015499527489479241,0,-0.02949877745888655],"max":[0.015499527489479241,0.10349999368190765,0.02949877745888655]},"sizeMeters":[0.031,0.103,0.059],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:58:53.339Z","updatedAt":"2026-09-07T16:58:53.446Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19462/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PistolMagazineFPSWeaponSetAndFiringRange(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19462/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19462/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19462/v1/model.glb\" alt=\"Pistol magazine (FPS Weapon Set and Firing Range)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19462/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19462/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}